Tutorial: Included in the engine is a sample story that covers all the basics. The studio recently made Sunless Sea, and has been working closely with Bioware. Best for branching stories using heavy RPG features and stats. The “tile system” can seem tricky at first, but it’s very powerful. – Story Nexus (intermediate): A more advanced tool, entirely web-based – you just need to register for an account.
There’s also online documentation about the tool.The tutorial videos are lengthy, but cover everything you need to know about Fungus.
#ONLINE TEXT ADVENTURE GAME ENGINE HOW TO#
You don’t need to know how to code to use it, but it’s even better if you know some Unity basics. – Fungus (beginners-intermediate): A free Unity asset, like a mix between Renpy and Twine. Tutorials: Included in the engine is a sample story that covers all the basics. It’s perfect if you’re looking for a more “Choose Your Own Adventure” look – where your text will unfold like the pages of a book. – Inkle Writer (beginners): The studio behind this tool is Inkle Studios, which made the acclaimed 80 Days. Tutorials: There’s a tutorial within the game engine itself that covers all the basics. Quite famous for its use in visual novels. Most suitable for linear stories that incorporate graphics and sound. – RenPy (beginners): Uses Python as its core language.
#ONLINE TEXT ADVENTURE GAME ENGINE FOR FREE#
You can publish your Twine Games for free using Philome.la (with a Twitter Account). Best for branching stories with some variables and stats. A very versatile tool, especially if you know some CSS/Javascript. – Twine (beginners): No knowledge of coding required. If this is your first time seeking to make a game they are go places to start! Further down you’ll find some more complex systems that have a slightly higher learning curve but provide many more options for the design of your game.Īnd all the engines in this list are available for free!
They have simple interfaces and lots of documentation with active communities that love to help. The first few on our list are very beginner friendly. This list was put together with writers in mind, meaning that most of the tools and software here either has a focus on text and storytelling or has features that incorporate text and narrative into their platform.
And not only that, we believed that it would make for a great public resource for everyone out there looking for a new game making tool. While writing the most recent mailout for the Pixelles Game Writing Group Follow-Along program, we ended up with a really long list we wanted to share with our writers but ran out of space.